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  • 1994, the year SimTower: The Vertical Empire was released on Mac, as well as Windows 3.x and 3DO. Made by OPeNBooK Co., Ltd. And published by Maxis Software Inc., this simulation game is available for free on this page.

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Playing SimTower, you are put in charge of the development of a mixed use skyscraper. You'll place a lobby, a garage, stores, office suites, condominiums, hotel rooms, and various support facilities in your building. You'll also build stairs, escalators, and the most important part of the simulation (according to developer Yoot Saito), the elevators.

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Controlling the traffic flow inside the building is accomplished by determining the number, location, and run schedule of the elevators. The elevators come in three types: regular, service, and express. Only regular elevators may visit every kind of floor in the building, while service elevators may only visit those floors which have hotel rooms or garbage disposal units. Simpsons hit and run retropie. The express elevators may only travel between sky lobbies and the ground lobby.

The interface is a tool bar with a set of drop down menus. Though mostly an open-ended sim, the game's 'goal' is to achieve a rating of five stars for your tower. This is accomplished by careful management of the tower and the construction of certain key elements at various stages of development.

Maxis takes their Sim-building line vertical with SimTower, an original concept from Japan (where vertical living is much more commonplace than in many parts of the world). Your goal is to build a skyscraper that is both tall, aethestically pleasing, popular, and, most importantly, economically profitable. To be successful, your building cannot just be levels upon levels of officespace, or just an apartment sky-rise, but a multi-functional haven for humanity featuring everything from penthouses to theatres, restaurants to shopping malls. The centerpiece of your tower design is your elevators and proper managment is the key.

You can watch your Sims enter and leave your grand tower, getting impatient waiting for elevators, or having a hectic work day at the office. You can even train in on one or two, to server as a metering stick for their compatriots, or just to peek into the average workday of the little people living in your building. Or watch the security and resuce crews race as distasters like bomb threats and fires rampage through your well-crafted skyscraper.

I can clearly remember the day I got this game because I was given it as a gift along with SimCity2000. Of course, I took one look at SimTower and sat down to play SimCity. After about two weeks playing SimCity with no success I finally sat down to play SimTower expecting to find the Sim.. idea stretched to its extremes, so I was surprised to find SimTower so entertaining and enjoyable.

Anyway, enough memories. The aim of SimTower is to build a hundred story tower block filled with offices, condos, shops, restaurants,a hotel, a cinema and a party hall. Your tower will also need a medical centre, good security, adequate parking and good recycling facilities. The eventual aim is to place a cathedral on the top and win the game.

At the start of SimTower you only have the option to build offices, cafes and condos. I would advise offices as the best place to start as they bring in a weekly rent and the occupants will not be as fussy as those who move into your condos. If you do choose to build condos keep them well away from your offices as the residents will not like the noise of the workers coming and going. Once you have been upgraded to a two-star tower, a hotel is the way to advance. Where offices pay rent by the week, hotel rooms pay by the night so you will see money come in much quicker.

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Remember that everyone in your tower is an individual with feelings. If you have 1200 people trying to get into 1 elevator people are going to get stressed. Fortunately, if you have the money, you can put up to 8 elevator cars in one shaft (sounds dangerous to me!) which will reduce those stress levels. Como descargar mods para jurassic park operation genesis pc.

At weekends the office workers will not be in the tower but the shops, restaurants etc. will still be open so think about placing them close to the ground floor, maybe underground. That way people arriving at your tower on a Saturday will not have to take a 80 story elevator ride to get a cup of tea.

There are also a number of random events that can occur, some good, others not so good. Terrorists may bomb your tower so make sure your security is adequate to find any bomb. A security centre is best covering only 6 floors but will be adequate for about 15. After that you will need to build more. On the brighter side you will sometimes find buried treasure when building underground. If not, just look forward to your yearly visit from Santa.

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The interface is a fairly standard set of windows. Nothing to get excited about but it does the job well. The graphics are intended to be more functional than good looking but they actually succeed as both. The sound is ok but so basic that you will probably turn it off before long.

While the gameplay is good and of a very high quality there are a few things that weaken the game a little. A three-star rating is fairly simple to get, though it will take a while, but a four-star rating will take so long that you will probably get bored and give up before you get there. When you get to the third lobby at floor 60, you will suddenly find that it is nearly impossible to get an elevator to it because they will all reach their maximum length on floor 59. The game has two speeds. When you open the game it will be in fast mode which is ridiculously fast. Disable this under the options menu and you will find the game is now ridiculously slow. My only solution was to build in normal mode and then switch on fast mode until I wanted to build again.

Games for snes9x. There is still a lot to this game that I haven't covered, mostly little details that make it even more enjoyable. This game is not one that you will want to play everyday but it is great fun and if you hold on to it is a good game to come back to when you are bored of everything else.


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (11.9 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (18.4 MB).

People who downloaded SimTower have also downloaded:
Sim Farm, Sim City 2000, Sim Ant, SimSafari, SimCity 3000, SimCopter, Yoot Tower, SimCity 4

Anyone who played the original SimTower knows that the focus of gameplay was the building of the tower itself with little interactive bonding of the tenants, stores and structure. In Yoot Tower, the sequel, the emphasis is on the synergy between all the factors and factions contained within the game. You won't be constructing your dream building in a cold and impersonal vacuum but rather with an eye to developing a game story through the residents themselves.

The scope of Yoot Tower transcends that of the original in several important areas. The 'living' tower you create will feed off the tenants by upgrading the number and quality of stores, facilities and services. In this way, your structure gains recognition and builds to a star rating system much like the world's greatest hotels, resorts and shopping districts do in the late 1990s.

As the owner and Chief Executive Officer, your objectives and goals are clearly defined. First, you must provide for the needs of both commercial and residential tenants. To this end you are invited into the actual lives of your tenants and must work to ensure profitability on an individual basis. The population is rife for explosion and can number in the tens of thousands if your tower is a success. Secondly, you'll need to entice and invite residents and businesses to reside in your building through any number of means such as promotions, advertising, quality commitments and more.

Your final objective is to keep the population you gain through any means possible, such as expansion, upgrades, quality of life increases and the like. Fail to renovate and your customers will stampede the elevators and leave in droves. Neglect your priorities and increase your tenants' stress levels and they'll forget you like yesterday's bad lunch. Manage the noise levels, traffic flow and create balance throughout the structure and you'll be rewarded.

Yoot Tower expands gameplay over the original by allowing construction in three very diverse locations: Tokyo, Waikiki and the natural splendor of Kegon Falls with its changing seasons and exotic locale. Control issues, internal and external events, crises, critical management and juggling exigencies co-mingle with equal impact as you try to build your tower to the culminating 'final item' that triggers a small event, hopefully leading to designation as The Great Tower.

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Think you're the next Donald Trump with a vision to build the most glorious high rise wonder in the world? If so, don your hardhat and get your best business clothes pressed -- you'll need both to mold Yoot Tower into a stratospheric success story.

Yoot Tower is a much-improved sequel to Maxis' tower-building classic SimTower. Similar to the first game, Yoot Tower was much more popular on the Mac than it was on the PC, probably due to the fact that both games were coded on a Mac and released for that platform first. Your goal is still the same as SimTower: build a high-rise that offers your residents a 'stress-free' environment. A happy Sim resident gets enough business to make a profit, has an easy route to get to work and not too many people clogging the hallways and elevators. Lots of parking and great shops and restaurants couldn't hurt either.

Yoot Tower (so named after its creator, Yoot Saito) sports numerous improvements over SimTower, making the game much more of a game than a toy that SimTower was. Just about the only thing that remains the same is the fact that you don't control who moves in. But Yoot Tower lets you name and add them to a 'favorites' list to locate them in an instant, to see what they're up to, how much money they've got, and how happy they are with their environment. The AI of residents is noticeably much better than SimTower: the effects of your actions are reflected much more realistically in the game. Similar to Bullfrog games (e.g. Theme Park), the residents now really seem to have minds of their own. You can stick a microphone in the face of people down in the lobby, for example, to find out what they think about the place. You can also alter menus in the many and various restaurant types, and even choose what kinds of movies are shown.

Not only is Yoot Tower addictive, it's also very difficult due to more complex AI, additional challenges, and hundreds of different kinds of rooms you can build and innumerable options for each. There are hundreds of variables you need to take into consideration. Should a Mexican Restaurant go here here, or maybe instead a Fashion Boutique? Perhaps a Book Store or a Barber Shop? At what floors should my large elevators stop? How many housekeeping units can I get away with? Where's the best place for a cigarette vending machine? If I have ten offices per floor, how many elevators do I need? How much should I be charging for rent on a deluxe apartment in the sky? Next thing you know, you've suddenly got a 120-floor madhouse, hundreds of picky residents - and only a few hours before dawn when the real-life you have to get ready for work.

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There are numerous other improvements to the basic gameplay. You now have various seasons - which affect number and types of residents throughout the year. To add more flavor than tower building in a nondescript location, Yoot Tower includes 3 different real-world locations (Hawaii, Tokyo & Kegon Falls), each with different conditions for success, different costs and sources of revenue, and unique attractions. Kegon Falls, for example, attracts floods of tourists during the summer but is eerily quiet during the winter (that is when you will start worrying about whether your fixed costs are too high). As in SimTower, your tower will be rated every time you get a visit (always unannounced) from VIP's who will evaluate your facilities. If you make them happy, your tower gets bumped up a Star rating. The more stars you have, the more items you can build.

Overall, Yoot Tower is an excellent game of business management that is not for the easily frustrated. It can get monotonous at times, and is a game that only devoted micro-managers will be successful at. However, if you're looking for a challenging business sim, you will likely become a Yoot addict like me.

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People who downloaded Yoot Tower have also downloaded:
SimTower, Zoo Tycoon, Sim Farm, Sim City 2000, Sim Ant, SimCity 4, Zoo Empire, Virtual Resort: Spring Break